Gamer Jargon Wörter im Gamer Slang
Die Gamersprache ergänzt den üblichen Wortschatz des Netzjargons um Siehe auch: Netzjargon, Liste von Abkürzungen des Netzjargon, Jargon File. Gamer-Slang – was bedeutet Aimbot, Downtime, FTW und RPG? | 89 wichtige Begriffe, die Zocker kennen sollten. Teilen · Twittern. Gamer sprechen einen eigentümlichen Slang, der für Außenstehenden nicht immer leicht zu verstehen ist. Hier sind Worte, die jeder Gamer. für good game): Ausruf nach einem erfolgreichen Spielzug oder Match, um den Teilnehmern anerkennend ein gutes Spiel zu bescheinigen. H wie HOT (engl. Abk. Als Subgenre zum Netzjargon hat sich bei Spielern der Gamer Slang herausgebildet. Diese Sprache verwendet einige Wörter und.
Mittlerweile hat sich daraus fast schon eine eigene Sprache entwickelt: Der Gamer-Jargon. Wer nicht in der Szene unterwegs ist, versteht. Kennen Sie sich im Gamer-Jargon aus? Könnten Sie auf der Gamescom mitreden? Machen Sie unser Quiz und finden Sie es heraus. Gamersprache. Der Computerspieler-Jargon ergänzt den üblichen Wortschatz des Netzjargons um Computerspiel-spezifische Ausdrücke. Er hat. Crowd Control. KK ist die Abkürzung von OK. Er ist jedoch auf jeden Fall älter und ist in den meisten Communitys noch Gewerblicher Weiterverkauf Von Waren vertreten. Oft müssen diese Inhalte extra bezahlt werden. So kenne ich das. Sonst Globallivecasino ja auch noch Noob,Carebear,Bob etc. Splash Damage. Deutsch: Gutes Spiel! Vor allem in Geld Sofortgewinn sehr verbreitet.
Block verb To obstruct something; to block with the sword pre 1. Bridge verb The act of crouching on a ledge and placing blocks while moving.
Buff noun A special ability, granted by modded servers modified attributes , e. Debuff refers to a negative effect.
Butter Jargon or a joke term for gold. Most likely due to the appearance of gold ingots in-game.
Rarely used in modern Minecraft. Haxor , it describes someone using modified clients to gain unfair advantages.
Most servers forbid the use of those clients, and their use is not moral as well. However, some servers also forbid accusing players of being hackers on chat and whisper, but do provide an alternative method of reporting to staff like forums or dedicated in-game commands.
Cobble A shortening for cobblestone. Defend Sometimes a miscalling for blocking rather than defending something. Dia A shortening for diamond.
FnS Flint and Steel. Gapple Golden Apple ; may refer to the enchanted one too, however, a term for those is also Notch Apple official until 1.
Gear Armor ; may refer to the removed feature: Cog originally Gear , however chances to see a player talk about it is close to none.
Geared means "having armor equipped". GG Good Game. MLG The act of placing a block or water bucket just before falling.
MLG water bucket can be used to take no fall damage when jumping off from a high place. A modded server might still be able to host vanilla clients, otherwise they are supposed to host clients that have the same mods applied.
Neo A jump where you have to go round a block in parkour maps. Pick noun A shortening for pickaxe. This is very helpful when getting high off the ground in a short amount of time, and it can be done by just looking down and holding jump and use with a proper block selected.
Pro A player who is good at the game and is the opposite of a noob. Pumpkin vision The effect of wearing a Carved Pumpkin on your head.
Quad jump When a player has to sprint-jump over a 4-block gap horizontally, which is the furthest a player can jump while sprinting without any de buffs.
This term is often used when playing on parkour maps. Raiding While similar to the destructive form of griefing , the most notable difference is that raiding is done with the purpose of gaining material assets i.
This term is mostly used on Factions servers. Splash Splash potion or now more commonly, splash text also known as Splash Screen. Sprint-jumping Sprinting and continuously jumping.
It is the fastest way a player can run without the use of potion effects , Spectator Mode , or client modification. One can run faster by manually spamming or holding the jump key, but this is effective only in spaces 2 blocks tall or stairways.
Staff Players that were granted additional commands to use compared to regular players, in order to help administrate the server.
Staff members aren't necessarily Admins as they might not have even nearly full access to all of the commands, just like the real-life meaning of the term, where a staff member might not be on top of the hierarchy.
Troll A player who messes with people, stealing minor items such as cobblestone, iron , etc. Vanilla Minecraft without mods including hacks.
This term can be used for any piece of software. History [ edit ] Java Edition pre-Classic Cave game tech test Added cobblestone , shortened as "cobble".
Java Edition Classic 0. This also caused bedrock to be commonly named "Adminium". Griefing became possible. The phrase "Adminium" is now barely used.
Added obsidian , shortened as "Obi". Added diamonds , initially, referred to as "emeralds". Java Edition Infdev Added golden apples , commonly shortened to gapples.
Also aim-assist. Also achievement. Also beta testing. Also story mode and campaign. For the book, see Console Wars book.
A common term in video games for the option to continue the game after all of the player's lives have been lost, rather than ending the game and restarting from the very beginning.
There may or may not be a penalty for doing this, such as losing a certain number of points or being unable to access bonus stages.
In arcade game s, when a player loses or fails an objective, they will generally be shown a "continue countdown" screen, in which the player has a limited amount of time usually 10, 15, or 20 seconds to insert additional coins in order to continue the game from the point where it had ended; deciding not to continue will result in the displaying of a game over screen.
The continue feature was added to arcade games in the mids due to arcade owners wanting to earn more money from players who played for longer periods of time.
In more modern times, continues have also been used in a number of free-to-play games, especially mobile games , where the player is offered a chance to pay a certain amount of premium currency to continue after failing or losing.
An example of this would be Temple Run 2 , where the price of a continue doubles after each failure, with an on-the-fly in-app purchase of the game's premium currency if required.
An analogy can be made to the reload time and firing rate of weapons. For example, a machine gun has very fast firing rate, so it has a very low cooldown between shots.
Comparatively, a shotgun has a long cooldown between shots. Cooldown can be used to balance a weapon such as a turret-mounted machine gun having infinite ammunition, since it can only sustain continuous fire until reaching a threshold at which the weapon would have to cool down hence the term before it could be fired again.
In design terms, cooldown can be thought of as an inverted "casting time" where instead of requiring a wait time before using an ability, cooldown may replace casting time and put the wait after the ability is activated.
This creates a new dimension to the balancing act of casting speed versus power: "lower cooldown, faster cast, but weaker strength" versus "higher cooldown, slower cast, but greater strength".
This mechanic is integral to such games as World of Warcraft , where cooldown management is key to higher-level play and various abilities deal with cooldown for example, cooldown reduction or immediately finishing cooldown on certain abilities.
From the technical point of view, cooldown can also be used to assert control over frequency of cast in order to maintain a fluid frame rate and ping.
For example, in the game Diablo II , cooldown was added in the form of a patch to several graphically and CPU-intensive spells to solve the problem of extreme lag caused by players spamming ie: repeatedly casting at maxed out cast rates these spells in multiplayer games.
Each move has a certain number of frames in which it is considered to be "recovering" before another move can be executed, which is similar to cooldown in concept.
However, there is no player control over the character during recovery frames, and the character can not perform any movement or attacks until fully recovered.
Because the character is vulnerable during recovery, strategic use of skills is necessary to make sure the opponent cannot immediately counter the player-character.
Also crit. Also cinematic. Also control pad and directional pad. Also release date. Also free-for-all. Also conversation tree. See also level.
Also electronic sports , e-sports , eSports , competitive gaming , cybersports and professional gaming.
Also field of vision. Also invincibility frames , invulnerability period , mercy invincibility. Also gameplay mechanics.
Also gameplay mode. Ghost cars in racing games generally appear as translucent or flashing versions of the player's vehicle.
Based on previously recorded lap times, they serve only to represent the fastest lap time and do not interact dynamically with other competitors.
A skilled player will use the ghost to improve their time, matching the ghost's racing line as it travels the course.
Some also have ghosts set by staff members and developers, often showing perfect routes and lap times. A variation of the feature, dubbed by Firemonkeys Studios as "Time-Shifted Multiplayer", was implemented in the mobile racing game Real Racing 3.
These ghost cars can collide with the player and other vehicles, and are fully visible to the player. In some rhythm game s, such as the Elite Beat Agents and Osu!
Also: infinite health , infinite life , invincibility , invulnerability. Also hit points. Also damage ring. Also independent video game.
Also heads-up display HUD. A stage or level in a video game often an arcade game that stops the player's progress due to a software bug. Notable arcade kill screens include: [ relevant?
Also multi-user domain , multi-user dungeon. Also cross-platform. Also platformer. Very occasionally may refer to the result of repeatedly balancing a game primarily through buffs , thus making every character substantially more powerful than they were at release.
Also rerolling. Also old-school gaming. Also grenade jumping. This is different from games such as first-person shooter s FPS , wherein the player-character in those games are all standardized forms and the physical skills of the player involved are the determining factor in their success or failure within the game.
In an RPG, a human player can be the best player in the world at the game, but if they are using a character build that is substandard, they can be significantly outplayed by a lesser player running a more-optimal character build.
Also check point. Also game save , savegame , or savefile. A skill tree is called a "tree" because it uses a tiered system and typically branches out into multiple paths.
A tiered skill tree will require a player to achieve certain skills before the next tier of skills become available.
The player may be required to achieve all skills in one tier before moving on to the next, or may only be required to complete prerequisites for individual branches.
Skill trees are a common tool used for in-game balancing by game designers. Skill trees also offer a "game within a game" in which players are not only playing a video game, but their decisions on how they allocate points into their skill trees will affect their overall gaming experience.
The action roleplaying game Diablo II , released in , is often cited as the true innovator of in-depth skill trees.
Also meat shield. Also tech tree. The initial screen of a computer , video , or arcade game after the credits and logos of the game developer and publisher are displayed.
Early title screens often included all the game options available single player, multiplayer, configuration of controls, etc. This can be attributed to the use of the title screen as a loading screen , in which to cache all the graphical elements of the main menu.
Older computer and video games had relatively simple menu screens that often featured pre-rendered artwork. In arcade games, the title screen is shown as part of the attract mode loop, usually after a game demonstration is played.
The title screen and high score list urge potential players to insert coins. In console games, especially if the screen is not merged with the main menu, it urges the player to press start.
Similarly, in computer games, the message "Hit any key " is often displayed. Controls that lack an actual "Start" button use a different prompt; the Wii , for example, usually prompts to press the "A" button and the "B" trigger simultaneously, as in Super Mario Galaxy 2 or Mario Party 9.
Fan-made games often parody the style of the title that inspired them. Also CPU vs. From Wikipedia, the free encyclopedia.
List of definitions of terms and concepts related to video games. This article possibly contains original research.
Please improve it by verifying the claims made and adding inline citations. This game actually is a real life addiction for many people! This slang is used often by noobs, but used sparingly by long time players when they achieve a significant level such as 70 or 80 in which case they often post to their entire guild.
A guild is a group of other players on the game which work as a team to overcome obstacles and gain notoriety.
As the years roll by, it will be interesting to see if the entire english language is eventually condensed down to acronyms which are used in everyday speaking.
Will the world soon see oral communication so taxing that we will no longer speak with each other, but simply send text messages?
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